The quality of technology trees in digital games can be improved by adjusting their structural and quantitative properties. Therefore,\nthere is a demand for recognizing and measuring such properties. Part of the process can be automated; there are properties\nmeasurable by computers, and analyses based on the results (and visualizations of them) may help to produce significantly better\ntechnology trees, even practically without extra workload for humans. In this paper, we introduce useful technology tree properties\nand novel measuring features implemented into our software tool for manipulating technology trees.
Loading....